The accessories may be tools or other usable equipment carried by the video game character for the video game character's use. The personalization, which may be termed equipping, may relate to clothing worn by a video game character, whether for function or fashion, and what may be broadly termed accessories. Some games may allow for personalization of equipping of video game characters. In many games a video game player may control a video game character, who may have various skills and powers, and who may be equipped with various items, whether for use in the video game or merely for purposes of visual appearance in a virtual world of the game. Video games are enjoyed by many, often allowing video game players to virtually participate in otherwise unavailable activities, whether due to requirements of skill, experience, or equipment availability, or simply due to inherent dangers of the activities. The present invention relates generally to multi-player video games, and more particularly to out-of-game play presentations supporting equipping of video game characters. 15, 2013, the disclosure of which is incorporated by reference herein. The present application is a continuation of U.S.
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